Published On: 09.03.2023|Categories: Company News|

In leisure and tourism projects requiring theming, for which Amusement Logic is responsible for the design and construction, it is common to find the need to integrate the service installations in such a way that they are hidden. After all, the purpose of theming with artificial rocks is precisely to simulate a natural environment, so it is not possible for these facilities to be visible.

In indoor enclosures that simulate caves or grottoes, artificial rock covers walls and ceilings. For a realistic effect, the coordination between the installations in such a space, such as lighting and sockets, mechanisms, air-conditioning grilles, fire protection devices, etc., is of particular importance. Amusement Logic studies the project and applies specific solutions to integrate all these installations.

To do this, during the design phase of the project, we take into consideration the following issues:

-The layout of elements from the user’s point of view, so that they are hidden from view. Cavities, grooves, interposition of intermediate elements and the shape of the rock itself are some useful resources.

-The use of pre-frames, recessed boxes or mechanisms that will be used to install the devices at a later date. For this purpose, a system of spraying the artificial rock in two layers is used. The initial layer is used to fix and embed the different elements. Once installed, the final layer of themed mortar is used for the aesthetic finish.

Colour coordination between the colours applied to the installations and those used in the artificial rock simulation.

In addition to these considerations, which Amusement Logic puts into practice in the design stage of the project, its experience in theming is crucial when it comes to its construction. Thanks to this experience, Amusement Logic is able to face the execution on site with a flexibility that allows it to adapt the parts of the project to unforeseen situations, different from those existing in the original project.

By Pablo Vidal, senior architect in the Architecture Department of Amusement Logic

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