Amusement Logic’s Design Department presents a new collection of sculptural play elements, intended to brighten squares and public spaces. With rounded shapes and pastel colours, these artistic pieces transform the urban environment into a welcoming and attractive place for children. This is the GameArt collection.

Playful design adapted to children

In addition to providing seating as benches and play corners, climbing and hiding places for little friends, the GameArt pieces are beautiful works of art. Adapted and tailored to children’s needs, they offer friendly, playful and amusing shapes to their curious eyes.

Design to encourage play and imagination

Creative, yet proportionate shapes and soft, yet vibrant colours make GameArt figures of attraction for children. One glance at them and they will be tempted to play and their imagination will immediately be set in motion.

Design for integration into the urban landscape

The confabulation of art and functionality that shapes the GameArt pieces lends a visual identity to the neighbourhood, the square, the park. Therefore, in a double sense, GameArt becomes an element that identifies these urban spaces, and these in turn identify the figures, in a game of symbiotic integration into the city.

Robust design for public use

The durability and safety of GameArt figures are key factors in determining their design. Produced from strong and safe materials, they withstand continuous use in public spaces, as well as weathering.

Design that inspires positive change in the community

The incorporation of GameArt into the urban environment in squares and parks undoubtedly contributes to making it a more stimulating place. Neighbours and their young offspring will gather around the playful figures; the children’s shouts of joy will serve as a background for the older ones’ substantive chatter. These are the positive changes that the friendly GameArt figures will induce, transforming public spaces into a perfect habitat for the flight of creativity and the richness of exchange.

By Belén Jiménez, designer in the Design Department of Amusement Logic