Amusement Logic introduces audio-rhythmic lighting in the ambience of themed spaces and immersive attractions in leisure and tourism facilities, so that an increasingly demanding public becomes an active part and protagonist of their experience.
Various condenser microphones pick up ambient sound, which may have a pre-recorded base. These microphones usually consist of a diaphragm (a plate of thin, lightweight material) which, when vibrating with the sound waves, converts them into an electrical signal. An installation of various filters or stages allows the signals corresponding to certain frequency ranges, associated with the pitch of the sound picked up, to pass through.
These filters distinguish, for example, between bass sounds (frequencies below 500 Hz), medium sounds (between 500 Hz and 2.5 KHz) and treble sounds (frequencies above 2.5 KHz). At the output of each filter, a transistor acts as a current amplifier, linked to a bidirectional solid state switch or TRIAC (Triode for Alternating Current), whose function is to control the introduction of a certain lighting effect in the themed area, (colour, strobe light, ultra violet light, blinding light, etc.), which temporarily modifies its ambience.
This new audio-rhythmic lighting system allows the audience to interact with the environment through the spontaneous expression of their emotions: shouting, laughing, exclaiming, etc. These expressions of emotion provoke changes in colour and intensity of the lights in the leisure and tourism facilities. In this way, each experience becomes unique and unrepeatable.