For there to be interactivity, a reaction needs to be produced as a consequence of an action. Although usually called interactive games, tipping buckets aren’t really, as users don’t influence the filling or the spilling of the bucket.
Now, we are proposing a truly interactive bucket. The water is squirted through cannons activated by guests and not automatically. By pointing the cannon towards a screen similar to a basketball board, children can fill the bucket and control the moment at which it will tip over other kids.